This is a modified recreation of the card game Scoundrel made by Zack Gage and Kurt Bieg's Train Jam in 2011.

The original description of this game is:

"Scoundrel is a rogue-like card game that uses a standard deck of playing cards, where players navigate through rooms, manage health, and battle enemies using strategic decisions. The game emphasizes resource management and quick thinking as players face unpredictable challenges."

RULES:
- Heart = Health; Only 1 healing per room
- Clubs and Spades = Enemies; If no weapon is equipped, you will take full damage.
- Diamonds = Weapons; Only 1 weapon can be used at the time. If you use a weapon on an enemy with lower toughness than the weapon, the weapon is reduced to that enemy's toughness. A weapon with reduced toughness will do the modified damage and you will take damage equivalent to the difference between the enemy toughness and the modified weapon.
- Flee = escape the current room and go to the next one. You cannot flee 2 rooms in row. You will have to defeat the next room if you choose to flee.

Disclosure:
This is a project I've used as a bounce back from long time burnout. I take no credit for the design, art or sound. There are some features I would want to add, but for now, it is a project that's considered done.

Published 16 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorHead Boop Games
GenreCard Game
Made withUnity

Comments

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nice game!

Interesting game!

(+1)

Thanks for trying it out :)